Friday, May 31, 2013

Destiny Hero Deck Recipe

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"Destiny Hero" decks maybe old, but they still are strong. the strategy is to stall until you get your good cards. Today you need a lot of extra deck to have a good game. I did not put in tuners, so you will have to put in your own.

Monsters

"Destiny Hero - Dogma" x1
"Destiny Hero - Plasma" x1
"Destiny Hero - Dreadmaster" x1
"Destiny Hero - Dasher" x2
"Destiny Hero - Defender" x2
"Destiny Hero - Captain Tenacious" x1
"Destiny Hero - Doom Lord" x1
"Destiny Hero - Diamond Dude"x1                                                                           

"Destiny hero - Blade Master" x1
"Elemental Hero Stratos" x2
"Marauding Captain" x2
"Mystic tomato" x2
"Rainbow Dark Dragon" x1

Spells

"Reinforcement of The Army" x1 (limited)
"Destiny Draw" x1
"Clock Tower Prison" x2
"D-Spirit" x2
"The Warrior Returning Alive" x1
"Polymerization" x2

Traps

"Dimensional Prison" x1
"D-Shield" x1
"Half  or Nothing" x1

Extra Deck

"Destiny End Dragon" x1
"Rainbow Neos" x1
"Number 39: Utopia
"Scared Warrior": x1

The rest is for to make up. 

Wednesday, May 29, 2013

Mecha Phantom Beasts

"Mecha Phantom Beasts" are powerful monsters. Their strategy is to swarm the field with Mecha Phantom Tokens. All the tokens are level three with zero attack and defense, and all "Mecha  Phantom Beasts" gain levels equal to the combined levels of your Mecha Phantom Tokens.This allows you to XYZ summon a rank 6, 7, 9, or 10 XYZ. These are normally difficult to summon, but not if you have "Mecha Phantom Beasts". You can also Synchro summon using your tokens and a tuner to make level 5 or 6 synchro.

Spell cards you should put in your deck would be "Zerozerock" to protect your tokens, because they all have zero ATK. Another card is "Scramble!Scramble!" to bring out two of your "Mecha Phantom Beasts" from your deck for a XYZ summon. They are shuffled into the deck at the end phase.

 These cards you should put in your extra deck: "Number 9: Dyson Sphere," "Number 11: Big Eye," "Number 42: Starship Galaxy Tomahawk,"  "Mecha Phantom Beast Dracossack,"and "Ally of Justice Catastor." 

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Mecha Phantom Beast Token
I like them and I am interested to know what you think.


Thursday, May 23, 2013

"The Agent" Deck Recipe

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"The Agent" strategy is to swarm the field and knock down your opponents defenses. "The Agent" decks use massive amounts of special summons to give you the advantage by getting your powerful monsters quickly. The one card that destroys this deck is "Thunder King Rai-oh." Here is part of my deck.

Monsters

"Master Hyperion" x2
"The Agent of Mystery - Earth" x2
"The Agent of Miracles - Jupiter" x1
"The Agent of Judgement - Saturn" x2
"The Agent of Wisdom - Mercury" x1
"The Agent of Creation - Venus" x1
"The Agent of Force - Mars" x1
"Mystic Shine Ball" x2
"Zerdias, Herald of Heaven" x1
"Tenshin" x1
"Vylon Stella" x1
"Buten" x1

  Spells

"Cards  From The Sky" x1
"Valhalla Hall Of The Fallen" x2
"The Sanctuary In The Sky" x2
"Terraforming" x1
"The Fountain In The Sky" x1
"Solidarity" x1
" Galaxy Queen's Light" x1

Traps

"Divine Punishment" x1
"Torrential Tribute" x1
" Dimensional Prison" x1

Extra Deck

"Vylon Disigma" x1
"Tiras, Keeper of Genasis" x1
"Hieratic Sun Dragon Overlord of Heliopolis" x1
"Number 16: Shock Master" x1
"Number 107: Galaxy-Eyes Tachyon Dragon" x1
"Photon Strike Bounzer" x1
"Gachi Gachi Gantetsu" x1
"Avenging Knight Parshath" x1
"Ancient Sacred Wyvern" x1
"Ancient Fairy Dragon" x1
"Stardust Dragon" x1
"Neo Galaxy-Eyes Photon Dragon" x1
"starliege Paladynamo" x1

 The rest of the deck is for you to make.


 

Wednesday, May 15, 2013

Krakuri OTK

To do a "Karakuri" OTK, you need at least one level four "Karakuri"on your side of the field and two cards in your hand.  First summon "Karakuri Strategist mdl 248 Nishipachi" and play "Machine Duplication" to get two more "Karakuri Strategist mdl 248 Nishipachi" from your deck to your side of the field. Now you synchro summon using one of your Strategists and your level four "karakuri" to summon "Karakuri Shogun mdl 00 Burei." Use his effect to special summon  "Karakuri Ninja mdl 7749 Nanashick" from your deck. Next use your ninja and another strategist to make"Karakuri Steel Shogun mdl 00X Bureido." Then use his effect to special summon another "Karakuri Ninja mdl 7749 Nanashick" from your deck.  Finally synchro summon another "Karakuri Steel Shogun mdl 00X Bureido" and use his effect to special summon "Karakuri Muso mdl 818 Haipa" and go for a direct attack. 

Please note: this will only work if your opponent has one or less monsters. If your opponent has one monster then attack it with "Karakuri Muso mdl 818 Haipa"




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Monday, May 13, 2013

Zombie World Deck Recipe

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 This is my "Zombie World" deck. It is a slow-moving deck and I don't like it, but you may. So try out this deck and
tell me what you think.

 

 Monsters

"Red-Eyes Zombie Dragon" x1
"Endless Decay" x1
"Vampire Dragon" x1
"Il Blud" x1
"Pain Painter" x2
"Plaguespreader Zombie" x1
"Beast Of The Pharaoh" x1
"Mezuki" x1
"Paladin Of The Cursed Dragon" x3
"Pyramid Turtle" x2
"Zombie Mammoth" x1
"Zombie Master" x1
"Regenerating Mummy" x1
"Royal Keeper" x1
"Spirit Reaper" x1
"Immortal Ruler" x1

Spells

"Zombie World" x2
"Terraforming" x1
"Pyramid of Wonders" x2
"Magical Mallet" x1
"Lightning Vortex" x2
"Call Of The Mummy" x2
"Mind Control" x1
"Creature Swap" x1
"Book Of Life" x2
"Soladarity" x1

Traps

"Mirror Force" x2
"Scrape Iron Scarecrow" x2
"Call Of The Haunted" x1
"Dark Bribe" x1

Extra Deck

"Doomkaiser Dragon" x1
"Revived King HA Des" x1
"Archfiend Zombie Skull"x1
"Infernity Doom Dragon" x1
"Steelswarm Roach" x2
"Number 39: Utopia"x1


Zombie World Deck Review

The "Zombie World" deck that I built is slow-moving .  In the extra deck are three zombie synchros, two "Steelsworm Roaches" and an "Infernaty Doom Dragon." For the main deck, I put one "Plaguespreader Zombie," two "Painpainters," three "Paladin of The Cursed Dragons" and one "Red Eyes Zombie Dragon." There are also two "Zombie Worlds," and I put a "Terraforming" to bring them to my hand. As I said, it is a very slow deck, and you have to get "Zombie World" on your opening draw to get a good game. Most of your monsters are going to come from normal summons, but the whole strategy is to steal your opponents monsters using your "Zombie World" and "Il Blud," "Paladin of The Cursed Dragon," "Doomkiaser Dragon" or "Red Eyes Zombie Dragon." You may like this deck but I don't.


Comment below if you want me to write the recipe for you.
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Wednesday, May 8, 2013

Synchron Deck Combos

There are several deck combos for a Synchron deck. You can use amazing combos to overpower your opponent with first turn synchro summon.

 You can pull out two very powerful synchros during your first turn, like "Junk Archer" or "Junk Berserker." First you discard "Quillbolt Hedgehog" to special summon "Quickdraw Synchron," and since "Quickdraw Synchron"  is a tuner, you can bring back "Quillbolt Hedgehog" from the grave. Next you synchro summon "Junk Archer" or "Junk Berserker" to devastate your opponents field.

  You can bring out a level 5 synchro and then go for a level 8 such as"Stardust Dragon" or "Red Dragon Archfiend." First summon "Junk Synchron" and use his effect to special summon a level 2  monster from the graveyard, and synchro summon "X-Saber Wayne." Next use "X-Saber Wayne" to special summon "Junk synchron," and then go for "Red Dragon Archfiend" or "Stardust Dragon"

   You may ask why I  put 3 "Tunings" in my deck. I put them in because you can quickly get tuners from your deck to your hand and get monsters to the graveyard by sending the top card of the deck to the graveyard.  

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Tuesday, May 7, 2013

Synchron Deck

 This is a Synchron deck i made and I really like it and please try it out.             
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  Monsters

"Junk Synchron" x2
"Nitro Synchron"x1
"Quickdraw Synchron" x2
"Road Synchron" x1
"Fleur Synchron" x1
"Max Warrior" x1
"Dandylion" x1
"Synchron Explorer" x2
"Necro Linker" x1
"Ghost Gardna" x1
"Quillbolt Hedgehog" x1
"Tuningware" x1
"Turret Warrior" x1
"Speed Warrior"x2
"DoppelWarrior" x1
"Little Trooper" x1

Spells

"Half Shut"x1
"Monster Reborn" x1
"Reinforcement of the Army" x2
"The Warrior Returning Alive"x2
"Tuning"x3
"Synchro Boost"x2
"Inferno Reckless Summon"x1
"De-Synchro"x1
"Mind Control"x1
"Scapegoat"x1

 Traps

"Tuner's Barrier"x1
"Urgent Tuning" x1
"Starlight Road" x1
"Spirit Force" x1
"Scrap-Iron Scarecrow" x1
"Rising Energy" x1
"Mirror Force" x1
"Miniaturize" x1
"Defense Draw" x1


Synchros

"Drill Warrior" x1
"Junk Archer" x1
"Junk Destroyer" x1
"Junk Gardna" x1
"Junk Warrior" x1
"Junk Berserker" x1
"Chevalier de Fleur" x1
"Nitro Warrior" x1
"Road Warrior" x1
"Turbo Warrior" x1
"Colossal Fighter" x1
"Stardust Dragon" x1
"Scarred Warrior" x1
"X-Saber Wayne" x1


The weaknesses of this deck are cards like "Macro Cosmos," because monsters are removed from played instead of sent to the graveyard, stopping you from bringing back your tuners from the graveyard.

Monday, May 6, 2013

New Booster Pack Release

On May 11th, the new Lord of Tachyon Galaxy booster pack will be released in TCG. It contains more  support for Mermails, Sharks, Atlanteans and Fire Kings, such as Tridon the Atlantean Emperor  and Fire King Avatar Garunix. Last, but certainly not least, the Elemental Dragons will be released.

                                                     Photo credit                                                                                     Lord Of Tachyon Galaxy Pack           











Friday, May 3, 2013

My Own Cyber Dragon Card Art

I made my own "Cyber Dragon" alternate card art. It is the same card with a different card art, so tell me what you think.

Thursday, May 2, 2013

Hazy Flame Basiltrice

"Hazy Flame Basiltrice" is an incredibly powerful monster. Although you need two or more level six fire monsters, it is well worth the sacrifice. Because all "Hazy Flame" monsters are level six, he is relatively easy to summon. You can use cards like "Hazy Pillar"to summon "Hazy Flame" monsters with one less tribute and you can attach "Hazy Flame" monsters to Xyz monsters.






 His effect is : 2 or more (max. 5) Level 6 FIRE monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it.
● 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.
● 4 or more: This card cannot be targeted by your opponent's card effects.
● 5: This card cannot be destroyed by card effects.

























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Wednesday, May 1, 2013

Mermail OTK

A Mermail OTK is easy to pull off. First summon "Deep Sea Diva" and use her effect to special summon "Atlantean Marksman."  Next you discard two water monsters from your hand to special summon "Mermail Abyssmegalo". Tribute "Deep Sea Diva" to have "Abyssmegalo" attack twice (make sure its a direct attack). Then attack your opponent with "Atlantean Marksman" and Special summon "Atlantean dragoons" for the finishing blow.





















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