Showing posts with label Synchron Deck. Show all posts
Showing posts with label Synchron Deck. Show all posts

Wednesday, May 8, 2013

Synchron Deck Combos

There are several deck combos for a Synchron deck. You can use amazing combos to overpower your opponent with first turn synchro summon.

 You can pull out two very powerful synchros during your first turn, like "Junk Archer" or "Junk Berserker." First you discard "Quillbolt Hedgehog" to special summon "Quickdraw Synchron," and since "Quickdraw Synchron"  is a tuner, you can bring back "Quillbolt Hedgehog" from the grave. Next you synchro summon "Junk Archer" or "Junk Berserker" to devastate your opponents field.

  You can bring out a level 5 synchro and then go for a level 8 such as"Stardust Dragon" or "Red Dragon Archfiend." First summon "Junk Synchron" and use his effect to special summon a level 2  monster from the graveyard, and synchro summon "X-Saber Wayne." Next use "X-Saber Wayne" to special summon "Junk synchron," and then go for "Red Dragon Archfiend" or "Stardust Dragon"

   You may ask why I  put 3 "Tunings" in my deck. I put them in because you can quickly get tuners from your deck to your hand and get monsters to the graveyard by sending the top card of the deck to the graveyard.  

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Tuesday, May 7, 2013

Synchron Deck

 This is a Synchron deck i made and I really like it and please try it out.             
credit

  Monsters

"Junk Synchron" x2
"Nitro Synchron"x1
"Quickdraw Synchron" x2
"Road Synchron" x1
"Fleur Synchron" x1
"Max Warrior" x1
"Dandylion" x1
"Synchron Explorer" x2
"Necro Linker" x1
"Ghost Gardna" x1
"Quillbolt Hedgehog" x1
"Tuningware" x1
"Turret Warrior" x1
"Speed Warrior"x2
"DoppelWarrior" x1
"Little Trooper" x1

Spells

"Half Shut"x1
"Monster Reborn" x1
"Reinforcement of the Army" x2
"The Warrior Returning Alive"x2
"Tuning"x3
"Synchro Boost"x2
"Inferno Reckless Summon"x1
"De-Synchro"x1
"Mind Control"x1
"Scapegoat"x1

 Traps

"Tuner's Barrier"x1
"Urgent Tuning" x1
"Starlight Road" x1
"Spirit Force" x1
"Scrap-Iron Scarecrow" x1
"Rising Energy" x1
"Mirror Force" x1
"Miniaturize" x1
"Defense Draw" x1


Synchros

"Drill Warrior" x1
"Junk Archer" x1
"Junk Destroyer" x1
"Junk Gardna" x1
"Junk Warrior" x1
"Junk Berserker" x1
"Chevalier de Fleur" x1
"Nitro Warrior" x1
"Road Warrior" x1
"Turbo Warrior" x1
"Colossal Fighter" x1
"Stardust Dragon" x1
"Scarred Warrior" x1
"X-Saber Wayne" x1


The weaknesses of this deck are cards like "Macro Cosmos," because monsters are removed from played instead of sent to the graveyard, stopping you from bringing back your tuners from the graveyard.
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