Showing posts with label yugioh. Show all posts
Showing posts with label yugioh. Show all posts

Thursday, May 3, 2018

What Makes a Deck Good


What makes a certain deck good? Most of you will probably say that consistency is the on the key factors in a good deck. Or maybe the ability to make strong monsters. Both are correct, but there is more to it than just that. The game has moved to a point where the goal is go first and make a board full of negations to lower your opponent’s ceiling allowing you to win the game quickly if your opponent doesn’t have any good outs. The perfect deck in theory should have the capability to make a first turn board full of disruptions as well as being able to play around your opponent’s disruptions going second (as well as playing around hand traps). One of things that most disruptions have in common is the limited amount of uses (excluding flood gates and cards like Naturia Beast). Looking at the Pendulum magician first turn of Odd-eyes Vortex Dragon and Narito the Moral Leader. They can both only be used once per turn. This means you simply must have the capability of baiting out two negations maybe three if they have an Ash in the hand. The best way to do this obviously is Amano-Iwato. However, it isn’t searchable and most decks can’t run it without lowering their own ceiling so much that they will lose.

So, how do we build our decks to utilize this theory the most? I recently have been experimenting with Karakuris. I found that going first I could consistently end on a board of Crystal Wing and Nautria Beast and maybe an Ash in hand as well if I drew it with Saryuja. This is by no means an easy board to out. My opponent can’t out Naturia Beast unless they have Ghost Ogre and if they do I can negate it with Crystal wing. However, the deck has its flaws. If my opponent could out my board there was no way I could recover. This lead me to the conclusion that card advantage is everything. A decks power level can be gaged by its ability to plus. A deck that can easily plus can remake boards that have been broken.

In most cases summoning a synchro, XYZ, or Link monster (Except link 1 monsters) is a neg 1. You are using 2 cards to make 1.  Fusion summons are worse. If you use cards from your field or hand then it’s a neg 2. If you play a deck that can spam lots of Synchro or XYZ monsters, but never plus you will run out of resources fast. If you look at most meta decks in the best they all have one thing in common. They can turn negs into plusses. Take shaddolls for example. If you resolve El Shaddoll Fusion using a Trick Clown and a Shaddoll Beast to summon Construct you are technically going minus 2. However, Trick clown resolves its effect summoning itself and Beast gives you a card, as well as Construct’s effect sending a Shaddoll Dragon and then destroying a card. You just turned a minus 3 into a plus 1. Another good example is the Crystron Needlefiber combo with O-lion and Summon Sorceress in ABC. Needlefiber by its self is insanely good as it turns a normal neg 1 into a plus 0. Adding in this combo and you no just went plus 1. The main point is that most of these decks never neg when making plays. These decks have the capability of making powerful boards but still have enough cards to make a good follow up play the next turn.

If we look at the Brandish Maiden deck. We see a deck that can’t really make a lot of powerful monsters, but they do play enough disruptions and removal in the form of spells. The one thing that makes the deck so good is because of their ability to gain resources. Once the deck has set up its first turn board and they have Multi-roll on the field the deck will begin to generate so much free advantage. If you have 3 or more spells in your graveyard every card you play is a plus 1. Each time you link summon a Brandish Maiden Link monster you are going plus 1. This played a huge part to my advantage one game. My opponent had Herald of Perfection on board and I had a Brandish link, Multi-Roll, 4 set and 3 in hand. I had so much Card advantage over my opponent that I could afford to play through all his negations. He only had 3 cards in hand so he could only negate up to 3 times after that I was able to do whatever I wanted. I then got everything he negated back with Multi-Roll. In the end I had gained so much advantage in that game that it won me the game on top of having access to removal cards when I needed them. Similar decks could be Dragon Rulers with Super Rejuvenation and Spellbooks with Spellbook of Judgement.

To sum it all up: Decks that can generate free card advantage over time are better than decks that can throw out a big board with lots of negations, but have no way to recover. I would rather play a slower deck that can gain advantage with inevitability than to play a deck with a high play ceiling. Decks that have inevitability are at a huge advantage if played correctly.

Friday, May 23, 2014

Why You Should Play Mystical Space Typhoon

After the release of Primal Origin a lot of players aren,t playing Mystical Space Typhoon(MST) anymore or they are just playing one, But why do they no longer play MST? In Primal Origin the Artifact Archetype was released in the TCG. Whenever an Artifact card is destroyed in the spell or trap card zone on their opponents turn they are special summoned and they will get another effect. The main Artifact monster that you have to worry about is Moraltach because he can destroy any monster on the field. This is a logical reason for why you should not MST, but there are some cases where you will want three MST in your main deck. For example if you go against scraps and they open up with Scrap Factory then you are in trouble if you only play one MST because you will hardly draw it. there are many more times when you will want to play MST but you don't have anymore. This is why you should play MST.

How to use MST

If you do play MST you will want to carefully use it though. There are plenty of Artifact decks around, so you will not want to blind MST. When you blind MST you are randomly going to MST another card. This can lead to a game lose because you might hit a Moralltach. What you will want to do is set your MST an wait until your opponent's endphase to use it and the effects of the Artifact cards will not activate.

I hope you found this helpful.

Friday, January 31, 2014

Cards you can put in a scrap deck

Scraps have not seen that much play lately. You want Scraps in the graveyard so cards like  Card Trooper, Ryko, Lightsworn Hunter and  Summoner Monk. You can use Summoner Monk's effect to special summon Scrap Beast or Scrap goblin and then synchro summon Scrap Dragon or Scrap Archfiend. If you play Grandsoil, the Elemental lord and he is destroyed you have to skip your next battle phase. You can take advantage of that and play Scrap Lube so you don't care about skipping your battle phase. These are some combos that you can do with scraps. 

Friday, January 24, 2014

Top Decks for January 2014

With the new ban list effect, Dragon Rulers are dead, but many decks are now gaining popularity, such as Fire Fists, Mermails, Bujins, and Madolches. Now that they are gone, other decks have a chance to shine. Among these decks are Mermails, Hieratic, Madolche, Bujin, Blackwing, Fire Fist, Geargia Karakuri, and Prophecy.

Mermails can swarm the field and make rank 7 XYZs first turn. Also they can easily OTK and have enough search power to easily pull off some Crazy combos. I play Mermails and very few times you will open up with a hand you cant do any thing with it.

Hieratics were designed to pull off easy OTKs. They swarm the field and XYZ a lot.

Madolches work around Shuffling cards in your graveyard into the deck so they can recycle their cards. They also swarm the field with level 3 and 4 monsters.

Bujins are a slow deck, but they play a lot of hand traps to pretect thier cards. The strategy is to protect thier Bujin Yamato. They don't do that much special summoning, but they play Vanity's Emptiness to stop you from special summoning.

Blackwings are an older deck, but they are still good. They swarm the field to synchro and XYZ summon. Thye can be very tough to beat because they play this synchro that can't be destroyed by battle.

Fire Fist play a lot of back row. Most of their spells and traps are continuous. They boost up the attack of thier monsters with card effects. Also they will XYZ and synchro summon a lot.

Geargia Karakuri decks are strong because the continually search with the effect of Geargiarmor. And swarm the field really fast.

Prophecy decks search and recycle cards a lot. They can be difficult to beat because they search out their combo cards. They are not OTK decks, but they still are strong.

Whta decks are you going to play this format?

Friday, October 25, 2013

Atlantean Attack Squad Orichalcos OTK

This OTK is easy to pull off. All you need is: 3 Atlantean Attack Squads, 1 Call of the Atlanteans, 1 Seal of Orichalcos and, 1 Atlantean Dragoons. First you Activate Call of the Atlanteans and special summon 3 Atlantean Attack Squads from your graveyard. next you summon Atlantean Dragoons and activate The Seal of Orichalcos. Finally you attack your opponent directly with your Attack Squads.(Note: If you control dragoons your level 3 or lower sea serpents can attack your opponent directly) Here are the calculations. 2700 + 2700 + 2700 = 8100 points of damage.(Activate The Seal of Orichalcos Before you activate Call of the Atlanteans)
Credit

Thursday, October 24, 2013

Meliae of The Trees

Meliae of The Trees (credit)
This is just what plant decks needed. All you need two level three earth monsters for her. That could be Dandylion and any other level three Earth monster.  Her first effect allows you to send a plant monster from your deck to the graveyard. Then if she survives until your next turn you can special summon a plant from your graveyard. This can be useful for sending a Dandylion to the graveyard.

Try this combo: summon Rescue Rabbit, and then use his effect to special summon two Jerry Beans Mans and, finally XYZ summon Meliae of The Trees. Later you can use the Jerry Beans Mans and Masked Chameleon to synchro summon Black Rose Dragon!

Friday, October 18, 2013

Good Harpie Deck Combos

Harpies are Powerful and you can Pull off some good combos with them.

Combo number 1: Summon Harpie Channeler and use here effect to special summon Harpie's Pet Dragon. Now Harpie Channeler is level 7. You over lay both of them to make Number 11: Big Eye or Mecha Phantom Beast dracosak.

Combo number 2: Activate Magical Hats and select Hysteric Sign and one other spell card. When Hysteric Sign is destroyed add three harpies to your hand.
Click to view larger 

Combo number 3: Activate Harpies' Hunting Ground. then activate Hysteric Party and special summon as many harpie ladies in the graveyard as possible. Next the effect Harpies' Hunting Ground  kicks in and allows you to destroy spells and traps up to the number of harpie ladies you special summon. Finally activate Harpie Lady Phoenix Formation and destroy your opponents monsters up to the number of Harpie lady you control

Thursday, October 17, 2013

Get Ready For Shadow Specters

Specters is going to be an amazing pack. It will introduce "Ghost Tricks" and many other cards along with more support for "Vampire" and "Bujin". The sneak peek will be on November 2nd and 3rd so go to your local game shop and see if they are having the sneak peek there. If you want to see more about it click here. They will also be releasing the special edition box which includes 3 packs of Shadow Specters and 1 of 2 super rare variant cards.  
These will be given away at the sneak peek
(Credit)

Tuesday, October 15, 2013

Tidal, Blaster or Both?

As you may know Konami released the Dragon Ruler tins. the first two were Blaster and Tidal. this post will go over which tin you might want to have or both.First off we will start with Tidal Every Tidal Tin Includes:
2 Abyss Rising Booster Packs
2 Lord of Tachyon Galaxy Booster Packs
1 Hidden Arsenal Pack from series 4,5,6 or 7
1 Secret rare Tidal Dragon Ruler of Waterfalls
1 Super rare Black Luster Soldier - Envoy of the Beginning
1 Super rare Ally of Justice cataster
1 Super rare Brotherhood of the Fire Fist Bear
1 Super rare Superdrednought Rail Cannon Gustav Max
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First of all if you are playing Dragon Rulers you want them all but for Tidal you can put him in your water deck. If you play Chaos Dragons this is the tin for you.

Every Blaster tin includes:

2 Abyss Rising Booster packs

2 Lord of Tachyon Galaxy Booster Packs
1 Hidden Arsenal Pack from series 4,5,6 and 7
1 Secret rare Blaster Dragon Ruler of Infernos
1 Super rare Karakuri Shogun MDL00 Burei
1 Super rare Gagaga Cowboy
1 Super rare Number 40: Gimmick Puppet of Strings
1 Super rare Brotherhood of the Fire Fist Bear

For a fire deck get this one or if you play Karakuri, Gagaga or Gimmick Puppets get this tin.

That all and I will write a post like this about Redox and Tempest.

Ultimate Geargia Deck Recipe

I know "Geargia" decks are pretty old but lets give it a try.


        Monsters
Credit                                                                           
  • 2x "Effect Vieler "
  • 1x "Maxx "c"
  • 3x"Geargiarmor"
  • 3x "Geargiano MK-II"
  • 2x "Geargiaccelerator"
  • 2x "Geargiano MK-III"
  • 3x "Geargiarsenal"
  • 2x "Geargiattacker"
  • 1x "Gorz Emissary of Darkness"
  • 2x "Cardcar D"
  • 1x "Snow Man Eater"
         Spells

  • 1x "Limiter Removal"
  • 2x "Iron Call"
  • 2x "Forbidden Lance"
  • 2x "Pot of Duality"
  • 1x "Book of Moon"
  • 1x "Shrink"
  • 1x "Smashing Ground"
  • 3x "Mystical Space Typhoon"
  • 2x "Hand Destruction"
       Traps

  • 2x "GeargiaGear"
  • 2x "Call of the Haunted"
  • 2x "Dimensional Prison"
     Extra

  • 2x "Wind-Up Zenmaines"
  • 2x "Gear Gigant X"
  • 1x "Gem-Knight Pearl"
  • 1x Steelswarm Roach"
  • 2x "Gagaga Cowboy"
  • 1x "Number 39: Utopia
  • 1x Grenosaurus"
  • 1x "Number 17: Leviathan Dragon"
Thats all try it out and tell me what you think.

Thursday, October 10, 2013

Legendary Colection 4: Joeys World

On October 11th Legendary Collection 4: Joeys World will be released.  It includes: 1 Ultra Rare "Blue Flame Swordsman", 1 Ultra Rare "Harpy Lady Phoenix Formation" and, 1 Ultra Rare "Card of Last Will". There will be a lot of good reprints in the mega pack such as: "Solem Judgement"(Secret Rare), "Harpies Pet Dragon"(Ultra Rare), "Monster Reborn"(Ultra Rare), "Bottomless Trap Hole" (Secret Rare) and many more. It comes with many reprints that were getting pretty expensive for a while.
Credit

Tuesday, October 8, 2013

Why You Should Play Bujin.

Bujin are increasing in popularity by tournament players. The reason you should play Bujin is because Mermails, Firefists, Prophecy and, Dragon Rulers got hit on the September banlist. In order for Bujin decks to be competitive the format would have to slow down a little.   With Spellbook of Judgement, Heavy Storm, Monster Reborn and, the Dragon Ruler Babies now forbidden the format has slowed down a little. Next the Bujin XYZs are to good. With Susanowo's ability to attack all your opponents monsters makes them really powerful. Bujins can take down almost all non meta decks. Bujin decks can easily combine with Firefists like Bear and Gorilla along with Tenki and Tensu.


   Every deck has a weakness and for Bujins it's Necrovalley. First off it prevents Bujins from banishing next off it prevents them from special summoning from the graveyard.

Monday, October 7, 2013

Bujin

Bujin cards first came out in the "Judgement of the Light" booster pack. There will be more support in "Shadow Specters" and "Legacy of the Valiant" booster packs.  Bujin decks have a very unique strategy. The whole strategy is around their key card "Bujin Yamato". Every Bujin deck should have at least 2 of him and the cards you will probably see the most of: "Bujingi Turtle", "Bujingi Crane", and "Bujingi Quillan".
In the Extra Deck there should be mostly rank 4s like: "Diamond Dire Wolf" and "Bujintei Susanowo."
Just remember "Bujin Yamato" is your main attacker.
Credit


Thursday, September 26, 2013

Vampires Are Back!

Vampires are all about special summoning from the graveyard and searching the deck. They will be released in "Shadow Specters". Here is my deck, tell me what you think.

Monsters

                                                                                
(Credit) "Edelritter - Vampire Bram

2x "Goblin Zombie"
2x "Mezuki"
2x "Plaguespreader Zombie"
3x "Pyramid Turtle"
3x "Shadow Vampire"
3x "Vampire Lord"
3x "Vampire Sorcerer"
2x "Zombie Master"

Spells

1x "Dark Hole"

Traps

2x "Mirror Force"
2x "Vampire Shift"
1x "Solemn Warning"
2x "Dimensional Prison"
1x "Bottomless Trap Hole"

Extra

Wednesday, September 25, 2013

September Ban List Discussion

I am probably the last one to do this, but I'll get right into it. The deck that got hit the hardest was probably E. Dragons and we all saw it coming. You won't be seeing to many E.Dragons since baby's were banned. Next up, the Six Samurai. Now that gateway is banned they won't be to pull off the OTK. Mermail Atlanteans got hit, because dragoons is at 1.

Blackwings might come back with whirlwind and kalut at three, so be prepared to side deck against blackwings. Agents also, because earth is at 3.I am so happy for that.

here some other decks that might have got hit
Prophecy: Spellbook of Judgement.                           

Darkworlds: Card Destruction.

Get ready for the new format


Tuesday, September 24, 2013

New Mecha Phantom Beast support!

In the new booster pack "Judgement of the Light" "Mecha Phantom Beasts" got more support. first off, the tuners: "Mecha Phantom Beast Blue Impala" and "Mecha Phantom Beast Warbluran". There is a reason they made tuners you know, the "Mecha Phantom Beast" synchro: "Mecha Phantom Beast Concoruda".
       
Credit
credit
                                                                                             
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Monday, September 23, 2013

Cyber Dragon Structure deck

On december 7th the new "Cyber Dragon" structure deck called "Lightning Strike of the Mechlight Dragon" will be released in OCG. I do not know all of the cards in it, but it comes withe "Cyber Twin Dragon" and "Cyber Dragon Nova" (The new XYZ). If you plan to build  a "Cyber Dragon deck" you should try to get the cards you need pretty soon because they might go up in price.
credit


(credit) Here is his effect:
2 level 5 Machine-Type monsters
Once per turn: You can detach 1 XYZ material
from this card, then target 1 "Cyber Dragon"
in your graveyard; special summon that target.
Once per turn during either players turn: you
can banish 1 "Cyber Dragon" from your hand or
your side of the field; this card gains 2100 ATK until
the endphase. If this card sent to the graveyard by
your opponents card effect: you can special summon
1 Machine-Type Fusion monster from your extra deck






















Includes:
42 cards
 2 ultra rares
2 super rares
 4 rares
34 commons


Tuesday, July 16, 2013

Pharaoh Deck

credit
"Pharaoh" decks focus on using "Spirit of the Pharaoh" and using its' effect to special summon zombie monsters from the graveyard. Cards like "Cards of Safe Return" and "Temple of the sun" work with this deck.

Here are some suggested cards.


       Monsters

  • "Spirit of the Pharaoh" x2
  • "Pharaonic Protector" x3
  • "Pharaoh's Servant" x3
  • "Spirit Reaper"x1

Spells

  • "Thousand Energy" x3
  • "Cards of Safe Return" x1
  • "Temple of the Sun"x2
  • "The Second Sarcophagus" x2
  • "The Third Sarcophagus" x2

Traps

  • "The First Sarcophagus" x3

Thursday, July 11, 2013

Jurrac Deck

A "Jurrac" deck focuses on massive swarming abilities to gain field advantage. "Jurracs" mainly gain there effects when they are destroyed or when they destroy a monster by battle. Also they have a lot of attack gaining effects. When building a "Jurrac" deck you should consider putting in cards like "Royal Decree" because "Jurrac" decks do a lot of attacking. Here is my deck tell me what you think.

Monsters 21

credit
  • "Jurrac Guaiba" x3
  • "Jurrac Velo" x3
  • "Jurrac Aeolo" x2 (Tuner)
  • "Jurrac Dino" x2 (Tuner)
  • "Jurrac Monoloph" x2 (tuner)
  • "Jurrac Hera" x2
  • "Jurrac Ptera" x1
  • "Jurrac Stauriko" x1
  • "Jurrac Protops" x1
  • "Jurrac Titano" x1
  • "Jurrac Spinos" x1
  • "Jurrac Tyrannus" x1
  • "Flamvell Firedog" x1

Spells 16

  • "Fossil Dig" x3
  • "Burden of The Mighty" x1
  • "Big Evolution Pill" x2
  • "One For One" x1
  • "Shrink" x2
  • "Forbidden Chalice" x2
  • "Tail Swipe" x1
  • "Jurassic World" x2
  • "Riryoku" x1
  • "Solidarity" x1

Traps 5

  • "Hunting Instinct" x1
  • "Starlightraod"x2
  • "Dark Bribe" x1
  • "Seismic Shockwave" x1

Extra Deck

  • "Jurrac Giganoto" x2 (Synchro)
  • "Jurrac Velhipto" x2 (Synchro)
  • "Jurrac Meteor" x1 (Synchro)
  • "Black Rose Dragon" x1 (Synchro)
  • "Stardust Dragon" x2 (Synchro)
  • "Ally of Justice Catastor" x1 (Synchro)

Wednesday, July 3, 2013

Nova Quasar Decks

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Nova Quasar Decks Focus around Special summoning level one monsters to synchro summon "Formula Synchron" and then using it to synchro summon "Shooting Star Dragon" or "Shooting Quasar Dragon." Also this deck has "Red Nova Dragon" and the "majestic" synchros


        Suggested cards
      

      

Monsters

  • "Treeborn Frog"
  • "Battle Fader"                                                                 
  • "Stygen Security"
  • "Kinka - Byo"
  • "Dandylion"
  • "Majestic Dragon"
  • "Plaguespreader Zombie"                                  
  • "Marshmallen"
  • "Spirit Reaper"

          Spells

  • "One For One"
  • "Mind Control"
  • "Gold Sarcophagus"
  • "Pot of Duality"
  • "Pot of Avarice"
  • "Scape Goat"
  • "Foolish Burial"

         Traps

  • "Starlight Road"
  • "Mirror Force"
  • "Dark Bribe"
  • "Interdimensional Matter Transporter"

        Synchros  

  • "Ally of Justice Catastor"
  • "Formula Synchron"
  • "Stardust Dragon"
  • "Red Dragon Archfiend"
  • "Shooting Star Dragon"
  • "Red Nova Dragon"
  • "Majestic Star Dragon"
  • "Majestic Red Dragon"
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