Wednesday, October 23, 2013

New Cyber Dragon Support Spells and Traps

Today we will be talking about Cyber Network and Cyber Repair Plant. These are both very good cards for your Cyber Dragon deck when the structure deck is released. Lets jump right into it.

Cyber Network 
 Destroy this card during your 3rd Standby Phase after activation. 
Once per turn, if "Cyber Dragon" is on the field: You can banish 
1 LIGHT Machine-Type monster from your Deck. When this card 
on the field is sent to the Graveyard: Special Summon as many of your
 banished LIGHT Machine-Type monsters as possible, and if you do, destroy all 
Spell/Trap Cards you control. Those monsters cannot activate their effects. 
You cannot conduct your Battle Phase the turn you activate this effect (Credit)




This is a great card to go with a Cyber Dragon deck. It allows you to Swarm the field with your Cyber Dragons for a fusion summon or a XYZ summon. It has a small price to pay for what it does. If you have multiple face up on the field and you destroy another for the price you get more monsters.





Cyber Repair Plant

 If "Cyber Dragon" is in your Graveyard: Activate 1 of these effects. 
 If there are 3 or more "Cyber Dragons" in your Graveyard, you can activate 
both of these effects. You can only activate 1 "Cyber Repair Plant" per turn.
● Add 1 LIGHT Machine-Type monster from your Deck to your hand.
● Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle
that target into the Deck. (Credit)
 


This card adds some searching capability to your deck. You this card Wasn't as good as I thought it was going to be. It allows you to shuffle a card into the deck and I don't know why you would want to do that. The main effect you would probably want to do is the first effect to search for a Cyber Dragon.

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